6
2026-01-24 12:49:55 +03:00

18 lines
408 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Electrocution;
[Serializable, NetSerializable]
public enum ElectrifiedLayers : byte
{
Sparks,
HUD,
}
[Serializable, NetSerializable]
public enum ElectrifiedVisuals : byte
{
ShowSparks, // only shown when zapping someone, deactivated after a short time
IsElectrified, // if the entity is electrified or not, used for the AI HUD
}