12 lines
308 B
C#
12 lines
308 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Explosion.Components.OnTrigger;
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/// <summary>
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/// Explode using the entity's <see cref="ExplosiveComponent"/> if Triggered.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ExplodeOnTriggerComponent : Component
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{
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}
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