6
StarHorizon_Public/Content.Shared/Flash/SharedFlashSystem.cs
2026-01-24 12:49:55 +03:00

16 lines
519 B
C#

using Content.Shared.Flash.Components;
using Content.Shared.StatusEffect;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared.Flash;
public abstract class SharedFlashSystem : EntitySystem
{
public ProtoId<StatusEffectPrototype> FlashedKey = "Flashed";
public virtual void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
{
}
}