6
2026-01-24 12:49:55 +03:00

18 lines
531 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
// TODO properly network this and followercomp.
/// <summary>
/// Attached to entities that are currently being followed by a ghost.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(FollowerSystem))]
public sealed partial class FollowedComponent : Component
{
public override bool SessionSpecific => true;
[DataField, AutoNetworkedField]
public HashSet<EntityUid> Following = new();
}