24 lines
765 B
C#
24 lines
765 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Item.ItemToggle.Components;
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/// <summary>
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/// Handles the active sound being played continuously with some items that are activated (ie e-sword hum).
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ItemToggleActiveSoundComponent : Component
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{
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/// <summary>
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/// The continuous noise this item makes when it's activated (like an e-sword's hum).
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public SoundSpecifier? ActiveSound;
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/// <summary>
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/// Used when the item emits sound while active.
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/// </summary>
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[DataField]
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public EntityUid? PlayingStream;
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}
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