6
2026-01-24 12:49:55 +03:00

27 lines
772 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Jaunt;
/// <summary>
/// Used to control various aspects of a Jaunt.
/// Can be used in place of giving a jaunt-action directly.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class JauntComponent : Component
{
/// <summary>
/// Which Jaunt Action the component should grant.
/// </summary>
[DataField]
public EntProtoId JauntAction = "ActionPolymorphJaunt";
/// <summary>
/// The jaunt action itself.
/// </summary>
public EntityUid? Action;
// TODO: Enter & Exit Times and Whitelist when Actions are reworked and can support it
// TODO: Cooldown pausing when Actions can support it
}