6
2026-01-24 12:49:55 +03:00

14 lines
350 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Materials;
/// <summary>
/// Empty component that marks an entity as a "raw" material.
/// The material amounts themselves are in <see cref="PhysicalCompositionComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class MaterialComponent : Component
{
}