6
2026-01-24 12:49:55 +03:00

19 lines
593 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Materials.OreSilo;
/// <summary>
/// An entity with <see cref="MaterialStorageComponent"/> that interfaces with an <see cref="OreSiloComponent"/>.
/// Used for tracking the connected silo.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedOreSiloSystem))]
public sealed partial class OreSiloClientComponent : Component
{
/// <summary>
/// The silo that this client pulls materials from.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Silo;
}