40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using Content.Shared.Inventory;
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namespace Content.Shared.Medical;
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[ByRefEvent]
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public readonly record struct TargetDefibrillatedEvent(EntityUid User, Entity<DefibrillatorComponent> Defibrillator);
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public abstract class BeforeDefibrillatorZapsEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
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public EntityUid EntityUsingDefib;
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public readonly EntityUid Defib;
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public EntityUid DefibTarget;
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public BeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibTarget)
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{
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EntityUsingDefib = entityUsingDefib;
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Defib = defib;
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DefibTarget = defibTarget;
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}
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}
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/// <summary>
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/// This event is raised on the user using the defibrillator before is actually zaps someone.
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/// The event is triggered on the user and all their clothing.
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/// </summary>
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public sealed class SelfBeforeDefibrillatorZapsEvent : BeforeDefibrillatorZapsEvent
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{
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public SelfBeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibtarget) : base(entityUsingDefib, defib, defibtarget) { }
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}
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/// <summary>
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/// This event is raised on the target before it gets zapped with the defibrillator.
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/// The event is triggered on the target itself and all its clothing.
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/// </summary>
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public sealed class TargetBeforeDefibrillatorZapsEvent : BeforeDefibrillatorZapsEvent
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{
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public TargetBeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibtarget) : base(entityUsingDefib, defib, defibtarget) { }
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}
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