6
2026-01-24 12:49:55 +03:00

23 lines
831 B
C#

using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mindshield.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FakeMindShieldComponent : Component
{
/// <summary>
/// The state of the Fake mindshield, if true the owning entity will display a mindshield effect on their job icon
/// </summary>
[DataField, AutoNetworkedField]
public bool IsEnabled { get; set; } = false;
/// <summary>
/// The Security status icon displayed to the security officer. Should be a duplicate of the one the mindshield uses since it's spoofing that
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
}