6
2026-01-24 12:49:55 +03:00

22 lines
546 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Mousetrap;
[RegisterComponent, NetworkedComponent]
public sealed partial class MousetrapComponent : Component
{
[ViewVariables]
[DataField("isActive")]
public bool IsActive = false;
/// <summary>
/// Set this to change where the
/// inflection point in the scaling
/// equation will occur.
/// The default is 10.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("massBalance")]
public int MassBalance = 10;
}