6
2026-01-24 12:49:55 +03:00

17 lines
422 B
C#

namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised to try and get any tile friction modifiers for a particular body.
/// </summary>
[ByRefEvent]
public struct TileFrictionEvent
{
public float Modifier;
public TileFrictionEvent(float modifier)
{
// TODO: If something ever uses different angular and linear modifiers, split this into two modifiers
Modifier = modifier;
}
}