6
2026-01-24 12:49:55 +03:00

27 lines
673 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.PowerCell;
/// <summary>
/// This component enables power-cell related interactions (e.g., entity white-lists, cell sizes, examine, rigging).
/// The actual power functionality is provided by the server-side BatteryComponent.
/// </summary>
[NetworkedComponent]
[RegisterComponent]
public sealed partial class PowerCellComponent : Component
{
public const int PowerCellVisualsLevels = 2;
}
[Serializable, NetSerializable]
public enum PowerCellVisuals : byte
{
ChargeLevel
}
[Serializable, NetSerializable]
public enum PowerCellSlotVisuals : byte
{
Enabled
}