6
2026-01-24 12:49:55 +03:00

28 lines
619 B
C#

using Content.Shared.EntityTable.EntitySelectors;
namespace Content.Shared.Procedural.DungeonLayers;
/// <summary>
/// Spawns entities inside of the dungeon randomly.
/// </summary>
public sealed partial class EntityTableDunGen : IDunGenLayer
{
// Counts separate to config to avoid some duplication.
[DataField]
public int MinCount = 1;
[DataField]
public int MaxCount = 1;
[DataField(required: true)]
public EntityTableSelector Table;
/// <summary>
/// Should the count be per dungeon or across all dungeons.
/// </summary>
[DataField]
public bool PerDungeon;
}