6
2026-01-24 12:49:55 +03:00

11 lines
388 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Cleanup component that deletes the entity if it has a cross-grid collision.
/// Useful for small, unimportant items like bullets to avoid generating many contacts.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SpaceGarbageComponent : Component;