6
2026-01-24 12:49:55 +03:00

79 lines
2.6 KiB
C#

using Content.Shared.Shuttles.Components;
using Robust.Shared.Map;
namespace Content.Shared.Shuttles.Systems;
public abstract class SharedDockingSystem : EntitySystem
{
[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
public const float DockingHiglightRange = 4f;
public const float DockRange = 1f + 0.2f;
public static readonly double AlignmentTolerance = Angle.FromDegrees(15).Theta;
public bool CanShuttleDock(EntityUid? shuttle)
{
if (shuttle == null)
return false;
return !HasComp<PreventPilotComponent>(shuttle.Value);
}
public bool CanShuttleUndock(EntityUid? shuttle)
{
if (shuttle == null)
return false;
return !HasComp<PreventPilotComponent>(shuttle.Value);
}
public bool CanDock(MapCoordinates mapPosA, Angle worldRotA,
MapCoordinates mapPosB, Angle worldRotB)
{
// Uh oh
if (mapPosA.MapId != mapPosB.MapId)
return false;
return InRange(mapPosA, mapPosB) && InAlignment(mapPosA, worldRotA, mapPosB, worldRotB);
}
public bool InRange(MapCoordinates mapPosA, MapCoordinates mapPosB)
{
return (mapPosA.Position - mapPosB.Position).Length() <= DockRange;
}
public bool InAlignment(MapCoordinates mapPosA, Angle worldRotA, MapCoordinates mapPosB, Angle worldRotB)
{
// Check if the nubs are in line with the two docks.
var worldRotToB = (mapPosB.Position - mapPosA.Position).ToWorldAngle();
var worldRotToA = (mapPosA.Position - mapPosB.Position).ToWorldAngle();
var aDiff = Angle.ShortestDistance((worldRotA - worldRotToB).Reduced(), Angle.Zero);
var bDiff = Angle.ShortestDistance((worldRotB - worldRotToA).Reduced(), Angle.Zero);
if (Math.Abs(aDiff.Theta) > AlignmentTolerance)
return false;
if (Math.Abs(bDiff.Theta) > AlignmentTolerance)
return false;
return true;
}
public bool CanDock(NetCoordinates coordinatesOne, Angle angleOne,
NetCoordinates coordinatesTwo, Angle angleTwo)
{
// TODO: Dump the dock fixtures
var coordsA = GetCoordinates(coordinatesOne);
var coordsB = GetCoordinates(coordinatesTwo);
var mapPosA = XformSystem.ToMapCoordinates(coordsA);
var mapPosB = XformSystem.ToMapCoordinates(coordsB);
var worldRotA = XformSystem.GetWorldRotation(coordsA.EntityId) + angleOne;
var worldRotB = XformSystem.GetWorldRotation(coordsB.EntityId) + angleTwo;
return CanDock(mapPosA, worldRotA, mapPosB, worldRotB);
}
}