18 lines
490 B
C#
18 lines
490 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Silicons.Laws.Components;
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/// <summary>
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/// Whenever an entity is inserted with silicon laws it will update the relevant entity's laws.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SiliconLawUpdaterComponent : Component
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{
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/// <summary>
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/// Entities to update
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/// </summary>
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[DataField(required: true)]
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public ComponentRegistry Components;
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}
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