6
2026-01-24 12:49:55 +03:00

25 lines
729 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.Species.Components;
/// <summary>
/// This will replace one entity with another entity when it is removed from a body part.
/// Obviously hyper-specific. If you somehow find another use for this, good on you.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NymphComponent : Component
{
/// <summary>
/// The entity to replace the organ with.
/// </summary>
[DataField(required: true)]
public EntProtoId EntityPrototype = default!;
/// <summary>
/// Whether to transfer the mind to this new entity.
/// </summary>
[DataField]
public bool TransferMind = false;
}