6
2026-01-24 12:49:55 +03:00

13 lines
385 B
C#

using Content.Shared.Storage.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Storage.Components;
// TODO:
// REPLACE THIS WITH CONTAINERFILL
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStorageSystem))]
public sealed partial class StorageFillComponent : Component
{
[DataField("contents")] public List<EntitySpawnEntry> Contents = new();
}