6
2026-01-24 12:49:55 +03:00

31 lines
1.1 KiB
C#

using Content.Shared.Temperature.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Temperature.Components;
/// <summary>
/// This is used for an entity that varies in speed based on current temperature.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedTemperatureSystem)), AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class TemperatureSpeedComponent : Component
{
/// <summary>
/// Pairs of temperature thresholds to applied slowdown values.
/// </summary>
[DataField]
public Dictionary<float, float> Thresholds = new();
/// <summary>
/// The current speed modifier from <see cref="Thresholds"/> we reached.
/// Stored and networked so that the client doesn't mispredict temperature
/// </summary>
[DataField, AutoNetworkedField]
public float? CurrentSpeedModifier;
/// <summary>
/// The time at which the temperature slowdown is updated.
/// </summary>
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan? NextSlowdownUpdate;
}