6
2026-01-24 12:49:55 +03:00

38 lines
1.0 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Lets you shoot a gun using an action.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(ActionGunSystem))]
public sealed partial class ActionGunComponent : Component
{
/// <summary>
/// Action to create, must use <see cref="ActionGunShootEvent"/>.
/// </summary>
[DataField(required: true)]
public EntProtoId Action = string.Empty;
[DataField]
public EntityUid? ActionEntity;
/// <summary>
/// Prototype of gun entity to spawn.
/// Deleted when this component is removed.
/// </summary>
[DataField(required: true)]
public EntProtoId GunProto = string.Empty;
[DataField]
public EntityUid? Gun;
}
/// <summary>
/// Action event for <see cref="ActionGunComponent"/> to shoot at a position.
/// </summary>
public sealed partial class ActionGunShootEvent : WorldTargetActionEvent;