6
2026-01-24 12:49:55 +03:00

18 lines
545 B
C#

using Content.Shared._Horizon.Weapons.Ranged.Upgrades;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
/// <summary>
/// A <see cref="GunUpgradeComponent"/> for increasing the firerate of a gun.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
public sealed partial class GunUpgradeFireRateComponent : Component
{
/// <summary>
/// Multiplier for the speed of a gun's fire rate.
/// </summary>
[DataField]
public float Coefficient = 1;
}