6
2026-01-24 12:49:55 +03:00

22 lines
579 B
C#

using Robust.Shared.Serialization;
using Robust.Shared.Utility; // Добавить для SpriteSpecifier
namespace Content.Shared._Horizon.NPC
{
[RegisterComponent]
public sealed partial class FollowComponent : Component
{
[DataField("target")]
public EntityUid? Target;
[DataField("followDistance")]
public float FollowDistance = 2.0f;
[DataField("stopFollowingIfTooFar")]
public bool StopFollowingIfTooFar = true;
[DataField("maxFollowDistance")]
public float MaxFollowDistance = 10.0f;
}
}