32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._NF.Anomaly;
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/// <summary>
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/// This is used for tracking anomalies which have ended up off grid, to periodically check whether they should be timed out.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class AnomalyLinkExpiryComponent : Component
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{
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/// <summary>
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/// The time at which the link should check if it should be broken.
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/// </summary>
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[DataField, AutoNetworkedField, AutoPausedField]
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public TimeSpan EndTime;
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/// <summary>
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/// How often in seconds the component checks to see if the link should expire.
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/// If the EntityQuery seems a bit unperformant this can be increased.
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/// </summary>
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[DataField]
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public TimeSpan CheckFrequency = TimeSpan.FromSeconds(10);
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/// <summary>
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/// How far away the vessel is allowed to be from the anomaly its linked to in metres if they don't share a grid
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/// </summary>
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[DataField]
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public float MaxDistance = 50;
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}
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