26 lines
939 B
C#
26 lines
939 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._NF.BountyContracts;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
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[AutoGenerateComponentState, Access(typeof(SharedBountyContractSystem))]
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public sealed partial class BountyContractsCartridgeComponent : Component
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{
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[DataField, AutoNetworkedField]
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public ProtoId<BountyContractCollectionPrototype>? Collection = null;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool CreateEnabled;
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[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan NextCreate;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float CreateCooldown = 20f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool NotificationsEnabled = true;
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}
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