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StarHorizon_Public/Content.Shared/_NF/Pirate/Components/PirateBountyRedemptionConsoleComponent.cs
2026-01-24 12:49:55 +03:00

29 lines
904 B
C#

using Robust.Shared.Audio;
namespace Content.Shared._NF.Pirate.Components;
/// <summary>
/// Any entities intersecting when a shuttle is recalled will be sold.
/// </summary>
[RegisterComponent]
public sealed partial class PirateBountyRedemptionConsoleComponent : Component
{
/// <summary>
/// The sound made when one or more bounties are redeemed
/// </summary>
[DataField]
public SoundSpecifier AcceptSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
/// <summary>
/// The sound made when bounty redemption is denied (missing resources)
/// </summary>
[DataField]
public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_two.ogg");
/// <summary>
/// The last time a bounty redemption was attemped.
/// </summary>
[DataField(serverOnly: true)]
public TimeSpan LastRedeemAttempt = TimeSpan.Zero;
}