43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared._NF.Power;
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/// <summary>
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/// UI key for an object with adjustable power draw.
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/// </summary>
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[NetSerializable, Serializable]
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public enum AdjustablePowerDrawUiKey : byte
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{
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Key,
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}
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/// <summary>
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/// UI state for a machine with adjustable power draw.
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/// </summary>
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/// <seealso cref="AdjustablePowerDrawUiKey"/>
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[Serializable, NetSerializable]
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public sealed class AdjustablePowerDrawBuiState : BoundUserInterfaceState
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{
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public bool On;
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public float Load;
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public string? Text;
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}
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/// <summary>
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/// Sent client to server to change the input breaker state on a large battery.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AdjustablePowerDrawSetEnabledMessage(bool on) : BoundUserInterfaceMessage
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{
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public bool On = on;
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}
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/// <summary>
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/// Sent client to server to change the input breaker state on a large battery.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AdjustablePowerDrawSetLoadMessage(float load) : BoundUserInterfaceMessage
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{
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public float Load = load;
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}
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