6
StarHorizon_Public/Content.Shared/_RMC14/Sound/EmitSoundOnActionComponent.cs
2026-01-24 12:49:55 +03:00

24 lines
867 B
C#

using Robust.Shared.GameStates;
using Content.Shared.Sound.Components;
namespace Content.Shared._RMC14.Sound;
/// <summary>
/// Simple sound emitter that emits sound on InstantAction
/// </summary>
[RegisterComponent]
public sealed partial class EmitSoundOnActionComponent : BaseEmitSoundComponent
{
/// <summary>
/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
/// used to play sound for some other component with on-use functionality
/// </summary>
/// <remarks>
/// If false, you should be confident that the interaction will also be handled by some other system, as
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
/// handled.
/// </remarks>
[DataField]
public bool Handle = true;
}