6
2026-01-24 12:49:55 +03:00

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-create-3rd-person =
{ $chance ->
[1] Creates
*[other] create
}
-cause-3rd-person =
{ $chance ->
[1] Causes
*[other] cause
}
-satiate-3rd-person =
{ $chance ->
[1] Satiates
*[other] satiate
}
reagent-effect-guidebook-create-entity-reaction-effect =
{ $chance ->
[1] Creates
*[other] create
} { $amount ->
[1] {INDEFINITE($entname)}
*[other] {$amount} {MAKEPLURAL($entname)}
}
reagent-effect-guidebook-explosion-reaction-effect =
{ $chance ->
[1] Causes
*[other] cause
} an explosion
reagent-effect-guidebook-emp-reaction-effect =
{ $chance ->
[1] Causes
*[other] cause
} an electromagnetic pulse
reagent-effect-guidebook-flash-reaction-effect =
{ $chance ->
[1] Causes
*[other] cause
} a blinding flash
reagent-effect-guidebook-foam-area-reaction-effect =
{ $chance ->
[1] Creates
*[other] create
} large quantities of foam
reagent-effect-guidebook-smoke-area-reaction-effect =
{ $chance ->
[1] Creates
*[other] create
} large quantities of smoke
reagent-effect-guidebook-satiate-thirst =
{ $chance ->
[1] Satiates
*[other] satiate
} { $relative ->
[1] thirst averagely
*[other] thirst at {NATURALFIXED($relative, 3)}x the average rate
}
reagent-effect-guidebook-satiate-hunger =
{ $chance ->
[1] Satiates
*[other] satiate
} { $relative ->
[1] hunger averagely
*[other] hunger at {NATURALFIXED($relative, 3)}x the average rate
}
reagent-effect-guidebook-health-change =
{ $chance ->
[1] { $healsordeals ->
[heals] Heals
[deals] Deals
*[both] Modifies health by
}
*[other] { $healsordeals ->
[heals] heal
[deals] deal
*[both] modify health by
}
} { $changes }
reagent-effect-guidebook-even-health-change =
{ $chance ->
[1] { $healsordeals ->
[heals] Evenly heals
[deals] Evenly deals
*[both] Evenly modifies health by
}
*[other] { $healsordeals ->
[heals] evenly heal
[deals] evenly deal
*[both] evenly modify health by
}
} { $changes }
reagent-effect-guidebook-status-effect =
{ $type ->
[add] { $chance ->
[1] Causes
*[other] cause
} {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} with accumulation
*[set] { $chance ->
[1] Causes
*[other] cause
} {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} without accumulation
[remove]{ $chance ->
[1] Removes
*[other] remove
} {NATURALFIXED($time, 3)} {MANY("second", $time)} of {LOC($key)}
}
reagent-effect-guidebook-set-solution-temperature-effect =
{ $chance ->
[1] Sets
*[other] set
} the solution temperature to exactly {NATURALFIXED($temperature, 2)}k
reagent-effect-guidebook-adjust-solution-temperature-effect =
{ $chance ->
[1] { $deltasign ->
[1] Adds
*[-1] Removes
}
*[other]
{ $deltasign ->
[1] add
*[-1] remove
}
} heat from the solution until it reaches { $deltasign ->
[1] at most {NATURALFIXED($maxtemp, 2)}k
*[-1] at least {NATURALFIXED($mintemp, 2)}k
}
reagent-effect-guidebook-adjust-reagent-reagent =
{ $chance ->
[1] { $deltasign ->
[1] Adds
*[-1] Removes
}
*[other]
{ $deltasign ->
[1] add
*[-1] remove
}
} {NATURALFIXED($amount, 2)}u of {$reagent} { $deltasign ->
[1] to
*[-1] from
} the solution
reagent-effect-guidebook-adjust-reagent-group =
{ $chance ->
[1] { $deltasign ->
[1] Adds
*[-1] Removes
}
*[other]
{ $deltasign ->
[1] add
*[-1] remove
}
} {NATURALFIXED($amount, 2)}u of reagents in the group {$group} { $deltasign ->
[1] to
*[-1] from
} the solution
reagent-effect-guidebook-adjust-temperature =
{ $chance ->
[1] { $deltasign ->
[1] Adds
*[-1] Removes
}
*[other]
{ $deltasign ->
[1] add
*[-1] remove
}
} {POWERJOULES($amount)} of heat { $deltasign ->
[1] to
*[-1] from
} the body it's in
reagent-effect-guidebook-chem-cause-disease =
{ $chance ->
[1] Causes
*[other] cause
} the disease { $disease }
reagent-effect-guidebook-chem-cause-random-disease =
{ $chance ->
[1] Causes
*[other] cause
} the diseases { $diseases }
reagent-effect-guidebook-jittering =
{ $chance ->
[1] Causes
*[other] cause
} jittering
reagent-effect-guidebook-chem-clean-bloodstream =
{ $chance ->
[1] Cleanses
*[other] cleanse
} the bloodstream of other chemicals
reagent-effect-guidebook-cure-disease =
{ $chance ->
[1] Cures
*[other] cure
} diseases
reagent-effect-guidebook-cure-eye-damage =
{ $chance ->
[1] { $deltasign ->
[1] Deals
*[-1] Heals
}
*[other]
{ $deltasign ->
[1] deal
*[-1] heal
}
} eye damage
reagent-effect-guidebook-chem-vomit =
{ $chance ->
[1] Causes
*[other] cause
} vomiting
reagent-effect-guidebook-create-gas =
{ $chance ->
[1] Creates
*[other] create
} { $moles } { $moles ->
[1] mole
*[other] moles
} of { $gas }
reagent-effect-guidebook-drunk =
{ $chance ->
[1] Causes
*[other] cause
} drunkness
reagent-effect-guidebook-electrocute =
{ $chance ->
[1] Electrocutes
*[other] electrocute
} the metabolizer for {NATURALFIXED($time, 3)} {MANY("second", $time)}
reagent-effect-guidebook-emote =
{ $chance ->
[1] Will force
*[other] force
} the metabolizer to [bold][color=white]{$emote}[/color][/bold]
reagent-effect-guidebook-extinguish-reaction =
{ $chance ->
[1] Extinguishes
*[other] extinguish
} fire
reagent-effect-guidebook-flammable-reaction =
{ $chance ->
[1] Increases
*[other] increase
} flammability
reagent-effect-guidebook-ignite =
{ $chance ->
[1] Ignites
*[other] ignite
} the metabolizer
reagent-effect-guidebook-make-sentient =
{ $chance ->
[1] Makes
*[other] make
} the metabolizer sentient
reagent-effect-guidebook-make-polymorph =
{ $chance ->
[1] Polymorphs
*[other] polymorph
} the metabolizer into a { $entityname }
reagent-effect-guidebook-modify-bleed-amount =
{ $chance ->
[1] { $deltasign ->
[1] Induces
*[-1] Reduces
}
*[other] { $deltasign ->
[1] induce
*[-1] reduce
}
} bleeding
reagent-effect-guidebook-modify-blood-level =
{ $chance ->
[1] { $deltasign ->
[1] Increases
*[-1] Decreases
}
*[other] { $deltasign ->
[1] increases
*[-1] decreases
}
} blood level
reagent-effect-guidebook-paralyze =
{ $chance ->
[1] Paralyzes
*[other] paralyze
} the metabolizer for at least {NATURALFIXED($time, 3)} {MANY("second", $time)}
reagent-effect-guidebook-movespeed-modifier =
{ $chance ->
[1] Modifies
*[other] modify
} movement speed by {NATURALFIXED($walkspeed, 3)}x for at least {NATURALFIXED($time, 3)} {MANY("second", $time)}
reagent-effect-guidebook-reset-narcolepsy =
{ $chance ->
[1] Temporarily staves
*[other] temporarily stave
} off narcolepsy
reagent-effect-guidebook-wash-cream-pie-reaction =
{ $chance ->
[1] Washes
*[other] wash
} off cream pie from one's face
reagent-effect-guidebook-cure-zombie-infection =
{ $chance ->
[1] Cures
*[other] cure
} an ongoing zombie infection
reagent-effect-guidebook-cause-zombie-infection =
{ $chance ->
[1] Gives
*[other] give
} an individual the zombie infection
reagent-effect-guidebook-innoculate-zombie-infection =
{ $chance ->
[1] Cures
*[other] cure
} an ongoing zombie infection, and provides immunity to future infections
reagent-effect-guidebook-reduce-rotting =
{ $chance ->
[1] Regenerates
*[other] regenerate
} {NATURALFIXED($time, 3)} {MANY("second", $time)} of rotting
reagent-effect-guidebook-area-reaction =
{ $chance ->
[1] Causes
*[other] cause
} a smoke or foam reaction for {NATURALFIXED($duration, 3)} {MANY("second", $duration)}
reagent-effect-guidebook-add-to-solution-reaction =
{ $chance ->
[1] Causes
*[other] cause
} chemicals applied to an object to be added to its internal solution container
reagent-effect-guidebook-artifact-unlock =
{ $chance ->
[1] Helps
*[other] help
} unlock an alien artifact.
reagent-effect-guidebook-plant-attribute =
{ $chance ->
[1] Adjusts
*[other] adjust
} {$attribute} by [color={$colorName}]{$amount}[/color]
reagent-effect-guidebook-plant-cryoxadone =
{ $chance ->
[1] Ages back
*[other] age back
} the plant, depending on the plant's age and time to grow
reagent-effect-guidebook-plant-phalanximine =
{ $chance ->
[1] Restores
*[other] restore
} viability to a plant rendered nonviable by a mutation
reagent-effect-guidebook-plant-diethylamine =
{ $chance ->
[1] Increases
*[other] increase
} the plant's lifespan and/or base health with 10% chance for each
reagent-effect-guidebook-plant-robust-harvest =
{ $chance ->
[1] Increases
*[other] increase
} the plant's potency by {$increase} up to a maximum of {$limit}. Causes the plant to lose its seeds once the potency reaches {$seedlesstreshold}. Trying to add potency over {$limit} may cause decrease in yield at a 10% chance
reagent-effect-guidebook-plant-seeds-add =
{ $chance ->
[1] Restores the
*[other] restore the
} seeds of the plant
reagent-effect-guidebook-plant-seeds-remove =
{ $chance ->
[1] Removes the
*[other] remove the
} seeds of the plant