82 lines
3.9 KiB
Plaintext
82 lines
3.9 KiB
Plaintext
# you shouldn't be creating new hints for every effect/trigger
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# try and reuse them so that a hint isn't a dead giveaway. -emo
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artifact-effect-hint-mental = Cerebral influence
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artifact-effect-hint-environment = Environmental disruption
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artifact-effect-hint-electrical-interference = Electrical interference
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artifact-effect-hint-displacement = Metaphysical displacement
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artifact-effect-hint-creation = Matter creation
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artifact-effect-hint-consumption = Energy consumption
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artifact-effect-hint-release = Energy release
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artifact-effect-hint-biochemical = Biochemical disruption
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artifact-effect-hint-destruction = Station-wide destruction
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artifact-effect-hint-gun = Small entity accelerator
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artifact-effect-hint-multitool = Utility conglomerate
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artifact-effect-hint-storage = Internal chamber
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artifact-effect-hint-drill = Serrated rotator
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artifact-effect-hint-soap = Lubricated surface
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artifact-effect-hint-communication = Long-distance communication
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artifact-effect-hint-phasing = Structural phasing
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artifact-effect-hint-sentience = Neurological activity
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artifact-effect-hint-polymorph = Transmogrificational activity
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artifact-effect-hint-magnet = Magnetic waves
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artifact-effect-hint-visual = Visual distortions
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# the triggers should be more obvious than the effects
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# gives people an idea of what to do: don't be too specific (i.e. no "welders")
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artifact-trigger-hint-electricity = Electricity
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artifact-trigger-hint-heat = High temperatures
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artifact-trigger-hint-physical = Physical trauma
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artifact-trigger-hint-tool = Tool usage
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artifact-trigger-hint-music = Sonic vibrations
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artifact-trigger-hint-water = Hydro-reactive
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artifact-trigger-hint-blood = Reaction with hematological fluid
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artifact-trigger-hint-magnet = Magnetic waves
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artifact-trigger-hint-death = Life essence
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artifact-trigger-hint-radiation = Radiation
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artifact-trigger-hint-pressure = Extreme pressure
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artifact-trigger-hint-regular-gases = Standard atmospheric gases
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artifact-trigger-hint-plasma = Gaseous plasma
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artifact-trigger-hint-land = Active deceleration
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artifact-trigger-hint-examine = Examination
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artifact-trigger-hint-medical = Therapeutic chemicals
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xenoarch-trigger-tip-music = Harmonical sound vibrations
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xenoarch-trigger-tip-heat = High temperature gas
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xenoarch-trigger-tip-cold = Low temperature gas
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xenoarch-trigger-tip-no-oxygen = Oxygen-free environment
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xenoarch-trigger-tip-water = Water
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xenoarch-trigger-tip-co2 = Carbon dioxide
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xenoarch-trigger-tip-plasma = Non-solid plasma
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xenoarch-trigger-tip-tritium = Tritium
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xenoarch-trigger-tip-ammonia = Ammonia
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xenoarch-trigger-tip-n2o = Nitrous oxide
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xenoarch-trigger-tip-frezon = Frezon
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xenoarch-trigger-tip-radiation = Radiation
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xenoarch-trigger-tip-brute-damage = Physical damage
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xenoarch-trigger-tip-interaction = Physical interaction
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xenoarch-trigger-tip-wrenching = Tightening
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xenoarch-trigger-tip-prying = Prying
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xenoarch-trigger-tip-screwing = Screwing
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xenoarch-trigger-tip-pulsing = Pulsing
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xenoarch-trigger-tip-pressure-low = Low pressure
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xenoarch-trigger-tip-pressure-high = High pressure
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xenoarch-trigger-tip-examine = Close inspection
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xenoarch-trigger-tip-timer = Regular self-activation
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xenoarch-trigger-tip-blood = Blood
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xenoarch-trigger-tip-throw = Being thrown
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xenoarch-trigger-tip-death = Death
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xenoarch-trigger-tip-magnet = Magnetic waves
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### Description hints
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xenoarch-trigger-examine-wrenching = There's a loose bit spinning around.
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xenoarch-trigger-examine-prying = There's a panel coming up from the surface.
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xenoarch-trigger-examine-screwing = There's a raised section with a small inset on it.
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xenoarch-trigger-examine-pulsing = An exposed diode pokes out of the artifact's surface.
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xenoarch-trigger-examine-timer = Carvings and scratches cover the surface... You can just barely make out a number: [italic]{$time}[/italic]
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### Effects hints
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xenoarch-effect-puddle = Produces puddle of following reagents: {$reagent}
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xenoarch-effect-foam = Produces foam of following reagents: {$reagent}
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