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StarHorizon_Public/Content.Client/Explosion/ClusterGrenadeVisualizerSystem.cs
2025-12-27 15:27:38 +03:00

18 lines
681 B
C#

using Content.Shared.Explosion;
using Content.Shared.Explosion.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Explosion;
public sealed class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ClusterGrenadeVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<int>(uid, ClusterGrenadeVisuals.GrenadesCounter, out var grenadesCounter, args.Component))
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, $"{comp.State}-{grenadesCounter}");
}
}