6
2025-12-27 15:27:38 +03:00

46 lines
1.4 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.GameRules;
[TestFixture]
public sealed class SecretStartsTest
{
/// <summary>
/// Tests that when secret is started, all of the game rules it successfully adds are also started.
/// </summary>
[Test]
[Ignore("Irrelevant - no secret game preset")] // Frontier
public async Task TestSecretStarts()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Dirty = true });
var server = pair.Server;
await server.WaitIdleAsync();
var entMan = server.ResolveDependency<IEntityManager>();
var gameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
// this mimics roundflow:
// rules added, then round starts
gameTicker.AddGameRule("Secret");
gameTicker.StartGamePresetRules();
});
// Wait three ticks for any random update loops that might happen
await server.WaitRunTicks(3);
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.GetAddedGameRules().Count(), Is.GreaterThan(1), $"No additional rules started by secret rule.");
// End all rules
gameTicker.ClearGameRules();
});
await pair.CleanReturnAsync();
}
}