6
2025-12-27 15:27:38 +03:00

12 lines
323 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Forensics.Components;
/// <summary>
/// This component stops the entity from leaving fingerprints,
/// usually so fibres can be left instead.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FingerprintMaskComponent : Component;