6
2025-12-27 15:27:38 +03:00

21 lines
566 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Plays a sound whenever InputMover is running.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementSoundComponent : Component
{
/// <summary>
/// Sound to play when InputMover has inputs.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
[DataField, AutoNetworkedField]
public EntityUid? SoundEntity;
}