6
2025-12-27 15:27:38 +03:00

16 lines
490 B
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Raises the engine movement inputs for a particular entity onto the designated entity
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedMoverController))]
public sealed partial class RelayInputMoverComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid RelayEntity;
}