14 lines
305 B
C#
14 lines
305 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.ParcelWrap.Components;
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/// <summary>
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/// This enum is used to change the sprite used by WrappedParcels based on the parcel's size.
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/// </summary>
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[Serializable, NetSerializable]
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public enum WrappedParcelVisuals : byte
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{
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Size,
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Layer,
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}
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