6
2025-12-27 15:27:38 +03:00

117 lines
3.2 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Pinpointer;
/// <summary>
/// Displays a sprite on the item that points towards the target component.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedPinpointerSystem))]
public sealed partial class PinpointerComponent : Component
{
/// <summary>
/// Goob edit: pinpointer now works on EntityWhitelist (actually only on components but nvm)
/// </summary>
[DataField]
public EntityWhitelist? Whitelist;
[DataField]
public EntityWhitelist? Blacklist;
[DataField("mediumDistance"), ViewVariables(VVAccess.ReadWrite)]
public float MediumDistance = 16f;
[DataField("closeDistance"), ViewVariables(VVAccess.ReadWrite)]
public float CloseDistance = 8f;
[DataField("reachedDistance"), ViewVariables(VVAccess.ReadWrite)]
public float ReachedDistance = 1f;
/// <summary>
/// Pinpointer arrow precision in radians.
/// </summary>
[DataField("precision"), ViewVariables(VVAccess.ReadWrite)]
public double Precision = 0.09;
/// <summary>
/// Name to display of the target being tracked.
/// </summary>
[DataField("targetName"), ViewVariables(VVAccess.ReadWrite)]
public string? TargetName;
/// <summary>
/// Whether or not the target name should be updated when the target is updated.
/// </summary>
[DataField("updateTargetName"), ViewVariables(VVAccess.ReadWrite)]
public bool UpdateTargetName;
/// <summary>
/// Goob edit: pinpointer can retarget only whitelisted entities if specified.
/// </summary>
[DataField]
public EntityWhitelist? RetargetingWhitelist;
[DataField]
public EntityWhitelist? RetargetingBlacklist;
/// <summary>
/// Whether or not the target can be reassigned.
/// </summary>
[DataField("canRetarget"), ViewVariables(VVAccess.ReadWrite)]
public bool CanRetarget;
/// <summary>
/// Goob edit: if true, this pinpointer will automatically track ANY nearest entity of a specified type.
/// Doesn't work with retargeting, it will always left only one entity in target list.
/// </summary>
[DataField]
public bool CanTargetMultiple = true;
/// <summary>
/// Goob edit: many targets instead of just one
/// </summary>
[ViewVariables]
public List<EntityUid> Targets = new();
// WD EDIT START
[DataField]
public ProtoId<AlertPrototype>? Alert;
[DataField]
public bool CanToggle = true;
[DataField]
public bool CanEmag = true;
[DataField]
public bool CanExamine = true;
// WD EDIT END
[DataField, AutoNetworkedField] // WD EDIT: ViewVariables -> DataField
public bool IsActive = false;
[ViewVariables, AutoNetworkedField]
public Angle ArrowAngle;
[ViewVariables, AutoNetworkedField]
public Distance DistanceToTarget = Distance.Unknown;
[ViewVariables]
public bool HasTarget => DistanceToTarget != Distance.Unknown;
}
[Serializable, NetSerializable]
public enum Distance : byte
{
Unknown,
Reached,
Close,
Medium,
Far
}