6
2025-12-27 15:27:38 +03:00

14 lines
342 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Prying.Components;
///<summary>
/// Applied to entities that can be pried open without tools while unpowered
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PryUnpoweredComponent : Component
{
[DataField]
public float PryModifier = 0.1f;
}