6
2025-12-27 15:27:38 +03:00

15 lines
479 B
C#

namespace Content.Shared.Throwing
{
/// <summary>
/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
/// </summary>
[ByRefEvent]
public readonly record struct LandEvent(EntityUid? User, bool PlaySound);
/// <summary>
/// Raised when a thrown entity is no longer moving.
/// </summary>
[ByRefEvent]
public record struct StopThrowEvent(EntityUid? User);
}