6
2025-12-27 15:27:38 +03:00

17 lines
497 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Misc;
/// <summary>
/// Added to entities tethered by a tethergun.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TetheredComponent : Component
{
[DataField("tetherer"), AutoNetworkedField]
public EntityUid Tetherer;
[ViewVariables(VVAccess.ReadWrite), DataField("originalAngularDamping"), AutoNetworkedField]
public float OriginalAngularDamping;
}