6
StarHorizon_Public/Content.Client/Sprite/RandomSpriteSystem.cs
2025-08-05 10:00:54 +03:00

110 lines
3.9 KiB
C#

using Content.Client.Clothing;
using Content.Shared.Clothing.Components;
using Content.Shared.Item; // Frontier
using Content.Shared.Sprite;
using Robust.Client.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Reflection;
namespace Content.Client.Sprite;
public sealed class RandomSpriteSystem : SharedRandomSpriteSystem
{
[Dependency] private readonly IReflectionManager _reflection = default!;
[Dependency] private readonly ClientClothingSystem _clothing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomSpriteComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, RandomSpriteComponent component, ref ComponentHandleState args)
{
if (args.Current is not RandomSpriteColorComponentState state)
return;
if (state.Selected.Equals(component.Selected))
return;
component.Selected.Clear();
component.Selected.EnsureCapacity(state.Selected.Count);
foreach (var layer in state.Selected)
{
component.Selected.Add(layer.Key, layer.Value);
}
UpdateSpriteComponentAppearance(uid, component);
UpdateClothingComponentAppearance(uid, component);
UpdateItemComponentAppearance(uid, component); // Frontier
}
private void UpdateClothingComponentAppearance(EntityUid uid, RandomSpriteComponent component, ClothingComponent? clothing = null)
{
if (!Resolve(uid, ref clothing, false))
return;
foreach (var slotPair in clothing.ClothingVisuals)
{
foreach (var keyColorPair in component.Selected)
{
_clothing.SetLayerColor(clothing, slotPair.Key, keyColorPair.Key, keyColorPair.Value.Color);
_clothing.SetLayerState(clothing, slotPair.Key, keyColorPair.Key, keyColorPair.Value.State);
}
}
}
private void UpdateSpriteComponentAppearance(EntityUid uid, RandomSpriteComponent component, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite, false))
return;
foreach (var layer in component.Selected)
{
int index;
if (_reflection.TryParseEnumReference(layer.Key, out var @enum))
{
if (!sprite.LayerMapTryGet(@enum, out index, logError: true))
continue;
}
else if (!sprite.LayerMapTryGet(layer.Key, out index))
{
if (layer.Key is not { } strKey || !int.TryParse(strKey, out index))
{
// Log.Error($"Invalid key `{layer.Key}` for entity with random sprite {ToPrettyString(uid)}"); // Frontier: spammy
continue;
}
}
sprite.LayerSetState(index, layer.Value.State);
sprite.LayerSetColor(index, layer.Value.Color ?? Color.White);
}
}
// Frontier: edit inhand visuals
private void UpdateItemComponentAppearance(EntityUid uid, RandomSpriteComponent component, ItemComponent? sprite = null)
{
if (!Resolve(uid, ref sprite, false))
return;
var itemLayers = sprite.InhandVisuals;
foreach (var keyColorPair in component.Selected)
{
// Update each hand's layers
foreach (var layerList in itemLayers.Values)
{
// Iterate over list of layers, look for our mappings
foreach (var layer in layerList)
{
if (layer.MapKeys != null && layer.MapKeys.Contains(keyColorPair.Key))
{
layer.State = keyColorPair.Value.State;
layer.Color = keyColorPair.Value.Color;
}
}
}
}
}
// End Frontier: edit inhand visuals
}