6
2025-08-05 10:00:54 +03:00

41 lines
1.2 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Moderator)]
sealed class DSay : IConsoleCommand
{
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "dsay";
public string Description => Loc.GetString("dsay-command-description");
public string Help => Loc.GetString("dsay-command-help-text", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
var chat = _e.System<ChatSystem>();
chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
}
}
}