6
2025-08-05 10:00:54 +03:00

18 lines
324 B
C#

using Robust.Shared.Player;
namespace Content.Server.Afk.Events;
/// <summary>
/// Raised whenever a player goes afk.
/// </summary>
[ByRefEvent]
public readonly struct AFKEvent
{
public readonly ICommonSession Session;
public AFKEvent(ICommonSession playerSession)
{
Session = playerSession;
}
}