6
2025-08-05 10:00:54 +03:00

329 lines
16 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Nutrition.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Content.Shared.Labels.Components;
using Content.Shared.Chemistry.Reagent; // Frontier
using Content.Shared.Verbs; // Frontier
using Content.Shared.Examine; // Frontier
using Content.Server.Construction; // Frontier
using Content.Shared.Labels.EntitySystems; // Frontier
namespace Content.Server.Chemistry.EntitySystems
{
/// <summary>
/// Contains all the server-side logic for reagent dispensers.
/// <seealso cref="ReagentDispenserComponent"/>
/// </summary>
[UsedImplicitly]
public sealed class ReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SolutionTransferSystem _solutionTransferSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly LabelSystem _label = default!; // Frontier
[Dependency] private readonly SharedContainerSystem _containers = default!; // Frontier
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, SolutionContainerChangedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>(OnEntInserted); // Frontier: SubscribeUpdateUiState < OnEntInserted
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternateVerb); // Frontier
SubscribeLocalEvent<ReagentDispenserComponent, ExaminedEvent>(OnExamined); // Frontier
SubscribeLocalEvent<ReagentDispenserComponent, RefreshPartsEvent>(OnRefreshParts); // Frontier
SubscribeLocalEvent<ReagentDispenserComponent, UpgradeExamineEvent>(OnUpgradeExamine); // Frontier
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserSetDispenseAmountMessage>(OnSetDispenseAmountMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserDispenseReagentMessage>(OnDispenseReagentMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit, before: new []{typeof(ItemSlotsSystem)});
}
private void SubscribeUpdateUiState<T>(Entity<ReagentDispenserComponent> ent, ref T ev)
{
UpdateUiState(ent);
}
// Frontier: auto-label on insert
private void OnEntInserted(Entity<ReagentDispenserComponent> ent, ref EntInsertedIntoContainerMessage ev)
{
if (ent.Comp.AutoLabel && _solutionContainerSystem.TryGetDrainableSolution(ev.Entity, out _, out var sol))
{
ReagentId? reagentId = sol.GetPrimaryReagentId();
if (reagentId != null && _prototypeManager.TryIndex<ReagentPrototype>(reagentId.Value.Prototype, out var reagent))
{
var reagentQuantity = sol.GetReagentQuantity(reagentId.Value);
var totalQuantity = sol.Volume;
if (reagentQuantity == totalQuantity)
_label.Label(ev.Entity, reagent.LocalizedName);
else
_label.Label(ev.Entity, Loc.GetString("reagent-dispenser-component-impure-auto-label", ("reagent", reagent.LocalizedName), ("purity", 100.0f * reagentQuantity / totalQuantity)));
}
}
UpdateUiState(ent);
}
private void OnAlternateVerb(Entity<ReagentDispenserComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!ent.Comp.CanAutoLabel)
return;
args.Verbs.Add(new AlternativeVerb()
{
Act = () =>
{
SetAutoLabel(ent, !ent.Comp.AutoLabel);
},
Text = ent.Comp.AutoLabel ?
Loc.GetString("reagent-dispenser-component-set-auto-label-off-verb")
: Loc.GetString("reagent-dispenser-component-set-auto-label-on-verb"),
Priority = -1, //Not important, low priority.
});
}
private void SetAutoLabel(Entity<ReagentDispenserComponent> ent, bool autoLabel)
{
if (!ent.Comp.CanAutoLabel)
return;
ent.Comp.AutoLabel = autoLabel;
}
private void OnExamined(Entity<ReagentDispenserComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || !ent.Comp.CanAutoLabel)
return;
if (ent.Comp.AutoLabel)
args.PushMarkup(Loc.GetString("reagent-dispenser-component-examine-auto-label-on"));
else
args.PushMarkup(Loc.GetString("reagent-dispenser-component-examine-auto-label-off"));
}
// End Frontier
private void UpdateUiState(Entity<ReagentDispenserComponent> reagentDispenser)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
var inventory = GetInventory(reagentDispenser);
var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, GetNetEntity(outputContainer), inventory, reagentDispenser.Comp.DispenseAmount);
_userInterfaceSystem.SetUiState(reagentDispenser.Owner, ReagentDispenserUiKey.Key, state);
}
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
{
if (container is not { Valid: true })
return null;
if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out _, out var solution))
{
return new ContainerInfo(Name(container.Value), solution.Volume, solution.MaxVolume)
{
Reagents = solution.Contents
};
}
return null;
}
private List<ReagentInventoryItem> GetInventory(Entity<ReagentDispenserComponent> reagentDispenser)
{
var inventory = new List<ReagentInventoryItem>();
for (var i = 0; i < reagentDispenser.Comp.NumSlots; i++)
{
var storageSlotId = ReagentDispenserComponent.BaseStorageSlotId + i;
var storedContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser.Owner, storageSlotId);
// Set label from manually-applied label, or metadata if unavailable
string reagentLabel;
if (TryComp<LabelComponent>(storedContainer, out var label) && !string.IsNullOrEmpty(label.CurrentLabel))
reagentLabel = label.CurrentLabel;
else if (storedContainer != null)
reagentLabel = Name(storedContainer.Value);
else
continue;
// Get volume remaining and color of solution
FixedPoint2 quantity = 0f;
var reagentColor = Color.White;
if (storedContainer != null && _solutionContainerSystem.TryGetDrainableSolution(storedContainer.Value, out _, out var sol))
{
quantity = sol.Volume;
reagentColor = sol.GetColor(_prototypeManager);
}
inventory.Add(new ReagentInventoryItem(storageSlotId, reagentLabel, quantity, reagentColor));
}
return inventory;
}
private void OnSetDispenseAmountMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserSetDispenseAmountMessage message)
{
reagentDispenser.Comp.DispenseAmount = message.ReagentDispenserDispenseAmount;
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnDispenseReagentMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserDispenseReagentMessage message)
{
// Ensure that the reagent is something this reagent dispenser can dispense.
var storedContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, message.SlotId);
if (storedContainer == null)
return;
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
if (_solutionContainerSystem.TryGetDrainableSolution(storedContainer.Value, out var src, out _) &&
_solutionContainerSystem.TryGetRefillableSolution(outputContainer.Value, out var dst, out _))
{
// force open container, if applicable, to avoid confusing people on why it doesn't dispense
_openable.SetOpen(storedContainer.Value, true);
_solutionTransferSystem.Transfer(reagentDispenser,
storedContainer.Value, src.Value,
outputContainer.Value, dst.Value,
(int)reagentDispenser.Comp.DispenseAmount);
}
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnClearContainerSolutionMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserClearContainerSolutionMessage message)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
_solutionContainerSystem.RemoveAllSolution(solution.Value);
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void ClickSound(Entity<ReagentDispenserComponent> reagentDispenser)
{
_audioSystem.PlayPvs(reagentDispenser.Comp.ClickSound, reagentDispenser, AudioParams.Default.WithVolume(-2f));
}
/// <summary>
/// Automatically generate storage slots for all NumSlots, and fill them with their initial chemicals.
/// The actual spawning of entities happens in ItemSlotsSystem's MapInit.
/// </summary>
private void OnMapInit(EntityUid uid, ReagentDispenserComponent component, MapInitEvent args)
{
// Frontier: set auto-labeller
component.AutoLabel = component.CanAutoLabel;
/* // Frontier: no need to change slots, already done through RefreshParts
// Get list of pre-loaded containers
List<string> preLoad = new List<string>();
if (component.PackPrototypeId is not null
&& _prototypeManager.TryIndex(component.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
preLoad.AddRange(packPrototype.Inventory);
}
// Populate storage slots with base storage slot whitelist
for (var i = 0; i < component.NumSlots; i++)
{
var storageSlotId = ReagentDispenserComponent.BaseStorageSlotId + i;
ItemSlot storageComponent = new();
storageComponent.Whitelist = component.StorageWhitelist;
storageComponent.Swap = false;
storageComponent.EjectOnBreak = true;
// Check corresponding index in pre-loaded container (if exists) and set starting item
if (i < preLoad.Count)
storageComponent.StartingItem = preLoad[i];
component.StorageSlotIds.Add(storageSlotId);
component.StorageSlots.Add(storageComponent);
component.StorageSlots[i].Name = "Storage Slot " + (i+1);
_itemSlotsSystem.AddItemSlot(uid, component.StorageSlotIds[i], component.StorageSlots[i]);
}
*/ // End Frontier: no need to change slots, already done through RefreshParts
_itemSlotsSystem.AddItemSlot(uid, SharedReagentDispenser.OutputSlotName, component.BeakerSlot);
// Frontier: spawn slot contents
if (component.PackPrototypeId is not null
&& _prototypeManager.TryIndex(component.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
for (var i = 0; i < packPrototype.Inventory.Count && i < component.StorageSlots.Count; i++)
{
if (component.StorageSlots[i].ContainerSlot == null)
continue;
var item = Spawn(packPrototype.Inventory[i], Transform(uid).Coordinates);
if (!_containers.Insert(item, component.StorageSlots[i].ContainerSlot!)) // ContainerSystem.Insert is silent.
QueueDel(item);
}
}
// End Frontier
}
// Frontier: upgradable parts
private void OnRefreshParts(EntityUid uid, ReagentDispenserComponent component, RefreshPartsEvent args)
{
if (!args.PartRatings.TryGetValue(component.SlotUpgradeMachinePart, out float partRating))
partRating = 1.0f;
component.NumSlots = component.BaseNumStorageSlots + (int)(component.ExtraSlotsPerTier * (partRating - 1.0f));
// Not enough?
for (int i = component.StorageSlots.Count; i < component.NumSlots; i++)
{
var storageSlotId = ReagentDispenserComponent.BaseStorageSlotId + i;
ItemSlot storageComponent = new();
storageComponent.Whitelist = component.StorageWhitelist;
storageComponent.Swap = false;
storageComponent.EjectOnBreak = true;
component.StorageSlotIds.Add(storageSlotId);
component.StorageSlots.Add(storageComponent);
component.StorageSlots[i].Name = "Storage Slot " + (i+1);
_itemSlotsSystem.AddItemSlot(uid, component.StorageSlotIds[i], component.StorageSlots[i]);
}
// Too many?
for (int i = component.StorageSlots.Count - 1; i >= component.NumSlots; i--)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.StorageSlots[i]);
component.StorageSlotIds.RemoveAt(i);
component.StorageSlots.RemoveAt(i);
}
}
private void OnUpgradeExamine(EntityUid uid, ReagentDispenserComponent component, UpgradeExamineEvent args)
{
args.AddNumberUpgrade("reagent-dispenser-component-examine-extra-slots", component.NumSlots - component.BaseNumStorageSlots);
}
// End Frontier
}
}