6
2025-08-05 10:00:54 +03:00

36 lines
1.2 KiB
C#

using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects
{
public sealed partial class AdjustTemperature : EntityEffect
{
[DataField]
public float Amount;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-adjust-temperature",
("chance", Probability),
("deltasign", MathF.Sign(Amount)),
("amount", MathF.Abs(Amount)));
public override void Effect(EntityEffectBaseArgs args)
{
if (args.EntityManager.TryGetComponent(args.TargetEntity, out TemperatureComponent? temp))
{
var sys = args.EntityManager.EntitySysManager.GetEntitySystem<TemperatureSystem>();
var amount = Amount;
if (args is EntityEffectReagentArgs reagentArgs)
{
amount *= reagentArgs.Scale.Float();
}
sys.ChangeHeat(args.TargetEntity, amount, true, temp);
}
}
}
}