6
2025-08-05 10:00:54 +03:00

22 lines
794 B
C#

using Content.Server.Zombies;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
using Content.Shared.Zombies;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class CauseZombieInfection : EntityEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-cause-zombie-infection", ("chance", Probability));
// Adds the Zombie Infection Components
public override void Effect(EntityEffectBaseArgs args)
{
var entityManager = args.EntityManager;
entityManager.EnsureComponent<ZombifyOnDeathComponent>(args.TargetEntity);
entityManager.EnsureComponent<PendingZombieComponent>(args.TargetEntity);
}
}