6
2025-08-05 10:00:54 +03:00

38 lines
1.2 KiB
C#

using Content.Server.Zombies;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
using Content.Shared.Zombies;
namespace Content.Server.EntityEffects.Effects;
public sealed partial class CureZombieInfection : EntityEffect
{
[DataField]
public bool Innoculate;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
if(Innoculate)
return Loc.GetString("reagent-effect-guidebook-innoculate-zombie-infection", ("chance", Probability));
return Loc.GetString("reagent-effect-guidebook-cure-zombie-infection", ("chance", Probability));
}
// Removes the Zombie Infection Components
public override void Effect(EntityEffectBaseArgs args)
{
var entityManager = args.EntityManager;
if (entityManager.HasComponent<IncurableZombieComponent>(args.TargetEntity))
return;
entityManager.RemoveComponent<ZombifyOnDeathComponent>(args.TargetEntity);
entityManager.RemoveComponent<PendingZombieComponent>(args.TargetEntity);
if (Innoculate)
{
entityManager.EnsureComponent<ZombieImmuneComponent>(args.TargetEntity);
}
}
}