61 lines
2.8 KiB
C#
61 lines
2.8 KiB
C#
using Content.Server.Ghost.Roles.Components;
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using Content.Server.Speech.Components;
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using Content.Shared.EntityEffects;
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using Content.Shared.Mind.Components;
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using Robust.Shared.Prototypes;
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using Content.Shared.Humanoid; //Delta-V - Banning humanoids from becoming ghost roles.
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namespace Content.Server.EntityEffects.Effects;
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public sealed partial class MakeSentient : EntityEffect
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{
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-make-sentient", ("chance", Probability));
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public override void Effect(EntityEffectBaseArgs args)
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{
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var entityManager = args.EntityManager;
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var uid = args.TargetEntity;
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// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
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// This also works on entities that already have a mind
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// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
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entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
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entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
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// Stops from adding a ghost role to things like people who already have a mind
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if (entityManager.TryGetComponent<MindContainerComponent>(uid, out var mindContainer) && mindContainer.HasMind)
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{
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return;
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}
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// Don't add a ghost role to things that already have ghost roles
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if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
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{
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return;
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}
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// Delta-V: Do not allow humanoids to become sentient. Intended to stop people from
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// repeatedly cloning themselves and using cognizine on their bodies.
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// HumanoidAppearanceComponent is common to all player species, and is also used for the
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// Ripley pilot whitelist, so there's a precedent for using it for this kind of check.
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if (entityManager.HasComponent<HumanoidAppearanceComponent>(uid))
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{
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return;
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}
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ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
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entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
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var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
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ghostRole.RoleName = entityData.EntityName;
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ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
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ghostRole.RoleRules = Loc.GetString("ghost-role-information-freeagent-rules"); // Frontier: nonantag<freeagent
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// Frontier: add MindRoles
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List<EntProtoId> mindRoles = new();
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mindRoles.Add("MindRoleGhostRoleFreeAgent");
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ghostRole.MindRoles = mindRoles;
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// End Frontier
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}
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}
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