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StarHorizon_Public/Content.Server/GameTicking/Rules/Components/RoundstartStationVariationRuleComponent.cs
2025-08-05 10:00:54 +03:00

20 lines
719 B
C#

using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// This handles starting various roundstart variation rules after a station has been loaded.
/// </summary>
[RegisterComponent]
public sealed partial class RoundstartStationVariationRuleComponent : Component
{
/// <summary>
/// The list of rules that will be started once the map is spawned.
/// Uses <see cref="EntitySpawnEntry"/> to support probabilities for various rules
/// without having to hardcode the probability directly in the rule's logic.
/// </summary>
[DataField(required: true)]
public List<EntitySpawnEntry> Rules = new();
}