6
2025-08-05 10:00:54 +03:00

29 lines
926 B
C#

using Content.Shared.Roles;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(ZombieRuleSystem))]
public sealed partial class ZombieRuleComponent : Component
{
/// <summary>
/// When the round will next check for round end.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan? NextRoundEndCheck;
/// <summary>
/// The amount of time between each check for the end of the round.
/// </summary>
[DataField]
public TimeSpan EndCheckDelay = TimeSpan.FromSeconds(30);
/// <summary>
/// After this amount of the crew become zombies, the shuttle will be automatically called.
/// </summary>
[DataField]
public float ZombieShuttleCallPercentage = 0.7f;
}